Resurrecting BZLibC++: A Development Library for BZFlag Maps
Back in 2005, I wanted new maps for the open-source game BZFlag—but the existing editors felt clunky. So, at 14, I built a small software library in C++ for creating new maps, procedurally. This was my first major software project. At the time, I used the callsign Happy Tanker, and wrote maps such as BZLaserTag … Read more